Digital Goods Services Should Provide a Way to Tip the Creator

digital_tipping

Every month for the past few years I’ve been growing a library of “free” games from PlayStation’s PSPlus Subscription service. Some are good, some not so much, and some are simply… interesting. However, every once in a while there’s an absolute gem, often an indie title, that I become engrossed in and spend far more than a few hours with (looking your way Rocket League and Velocity). These are often games that I wouldn’t have tried if it were not for the PSPlus subscription but after spending so much time with them, I have this feeling of guilt that there’s little I can do to show my appreciation to the creators for their work. There’s no way for me to toss a few shekels their way as a means to say, “Thanks.” Continue reading “Digital Goods Services Should Provide a Way to Tip the Creator”

Editor’s Notes: 5 Things That Make Dragon Age: Inquisition Infuriating

 

dai_infuriating_edit

Writer’s note:
Firstly, yes, I have an editor.

Secondly, they are a huge Dragon Age fan. When I submitted this blog post to them originally I received back two versions; one with actual edits, and one with an amazing side column of just the most wonderful vitriol that was just too good to not share. Normally, I do receive some commentary that is usually hilarious and leads to rewrites, but in this case they were so passionate about the subject, it required its own file separately. Enjoy.

About a week ago, I had to call it quits playing Dragon Age: Inquisition. I went into it with a ton of excited anticipation, and even found myself loving the game for the first ten or so hours I spent with it.

Editor’s note: My first ten hours consisted of jumping and getting lost in the fucking Hinterlands before I figured out the combat controls.

The exploration of beautiful and varied environments, the entertaining banter of my party members, and that signature Dragon Age ass kicking combat system that I so enjoyed.

Editor’s note: Except for jumping when you meant to attack for like the first hour you play it, because who the fuck decided to change the controls around? Fuck jumping, I wanna kill stuff!

Then some dickhead showed up on a dragon, killed all my bros, blew up my new home, and humiliated me, The Herald of Andraste, in front of my friends and potential lovers! I was a sad, disheartened, and broken man, and all I got out of that epic and heart breaking moment was a cringe worthy song and an impossibly hard to navigate fort.

Editor’s note: I have no probs with the fort. You’re just shitty with directions in real life and virtually.

Continue reading “Editor’s Notes: 5 Things That Make Dragon Age: Inquisition Infuriating”

5 Things That Make Dragon Age: Inquisition Infuriating

dai_infuriating

About a week ago, I had to call it quits playing Dragon Age: Inquisition. I went into it with a ton of excited anticipation, and even found myself loving the game for the first ten or so hours I spent with it. The exploration of beautiful and varied environments, the entertaining banter of my party members, and that signature Dragon Age ass kicking combat system that I so enjoyed. Then some dickhead showed up on a dragon, killed all my bros, blew up my new home, and humiliated me, The Herald of Andraste, in front of my friends and potential lovers! I was a sad, disheartened, and broken man, and all I got out of that epic and heart breaking moment was a cringe worthy song and an impossibly hard to navigate fort.  Continue reading “5 Things That Make Dragon Age: Inquisition Infuriating”

Ryan’s Game of the Year 2014

goty2015The year 2014 has come to a close and it’s time to reflect on some of things that were most important to us. For me, that reflection is video games. I played a lot of games this year, as I do every year, but actually had even more time to finish a lot of the games I played.

I rather liked the format I chose last year, but think I’ll make it a little shorter this time. I played a lot of what I would suppose are the contenders for game of the year with a few notable exceptions because they’re from series’ that I have either never liked, or grown tired of, such as Call of Duty and Assassin’s Creed. Continue reading “Ryan’s Game of the Year 2014”

On Ridiculous Difficulty Spikes in Games

game_difficultyIt’s a Monday morning after Thanksgiving in Canada; it’s still pretty dark outside and everyone’s still asleep in our two-storey house, including my girlfriend lying next to me. I’m having trouble falling back to sleep, so I take the opportunity to sneak in some gaming and perhaps finish off an RPG I’ve been chipping away at for the last few months: Bound by Flame. Continue reading “On Ridiculous Difficulty Spikes in Games”

Things I’ve Learned from Video Games: Thank God for the Health Bar

thingsivelearned_healthbarVideo games are full of valuable life lessons that can solve many of the world’s problems. If you get shot – avoid the murder trial by hiding behind a crate for a few seconds. If you get in a fight – don’t worry about skill; you’ll be prompted when to fight back. Another great survival lesson that video games teach us: life bars and hit points make pain more manageable. Continue reading “Things I’ve Learned from Video Games: Thank God for the Health Bar”

Leave Joel and Ellie Alone: Please No Last of Us Direct Sequel

last_of_us_sequel

The Last of Us was undeniably one of the greatest games of all time, and, arguably the greatest game of the last console generation. And while there’s nothing I’d like more for the game than for everyone in the world to experience what is the perfect combination of superb storytelling and excellent gaming in a single experience, I think it’s something that’s best left as it is.

Continue reading “Leave Joel and Ellie Alone: Please No Last of Us Direct Sequel”

Lunch Time Bites: Lord of the Rings Shadow of Mordor – Wraith gameplay trailer

lunch-bites

This games only two months out, and the more I see the more I look forward to it. Continue reading “Lunch Time Bites: Lord of the Rings Shadow of Mordor – Wraith gameplay trailer”

Lunch Time Bites: Lords of the Fallen is an action RPG that looks friggin’ awesome

lunch-bites

I think I overlooked this one a while back but after watching the gameplay trailer, I’m pretty much looking forward to it now. Continue reading “Lunch Time Bites: Lords of the Fallen is an action RPG that looks friggin’ awesome”