Editor’s Notes: 5 Things That Make Dragon Age: Inquisition Infuriating

 

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Writer’s note:
Firstly, yes, I have an editor.

Secondly, they are a huge Dragon Age fan. When I submitted this blog post to them originally I received back two versions; one with actual edits, and one with an amazing side column of just the most wonderful vitriol that was just too good to not share. Normally, I do receive some commentary that is usually hilarious and leads to rewrites, but in this case they were so passionate about the subject, it required its own file separately. Enjoy.

About a week ago, I had to call it quits playing Dragon Age: Inquisition. I went into it with a ton of excited anticipation, and even found myself loving the game for the first ten or so hours I spent with it.

Editor’s note: My first ten hours consisted of jumping and getting lost in the fucking Hinterlands before I figured out the combat controls.

The exploration of beautiful and varied environments, the entertaining banter of my party members, and that signature Dragon Age ass kicking combat system that I so enjoyed.

Editor’s note: Except for jumping when you meant to attack for like the first hour you play it, because who the fuck decided to change the controls around? Fuck jumping, I wanna kill stuff!

Then some dickhead showed up on a dragon, killed all my bros, blew up my new home, and humiliated me, The Herald of Andraste, in front of my friends and potential lovers! I was a sad, disheartened, and broken man, and all I got out of that epic and heart breaking moment was a cringe worthy song and an impossibly hard to navigate fort.

Editor’s note: I have no probs with the fort. You’re just shitty with directions in real life and virtually.

Continue reading “Editor’s Notes: 5 Things That Make Dragon Age: Inquisition Infuriating”

On Ridiculous Difficulty Spikes in Games

game_difficultyIt’s a Monday morning after Thanksgiving in Canada; it’s still pretty dark outside and everyone’s still asleep in our two-storey house, including my girlfriend lying next to me. I’m having trouble falling back to sleep, so I take the opportunity to sneak in some gaming and perhaps finish off an RPG I’ve been chipping away at for the last few months: Bound by Flame. Continue reading “On Ridiculous Difficulty Spikes in Games”

Lunch Time Bites: Lord of the Rings Shadow of Mordor – Wraith gameplay trailer

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This games only two months out, and the more I see the more I look forward to it. Continue reading “Lunch Time Bites: Lord of the Rings Shadow of Mordor – Wraith gameplay trailer”

Lunch Time Bites: Lords of the Fallen is an action RPG that looks friggin’ awesome

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I think I overlooked this one a while back but after watching the gameplay trailer, I’m pretty much looking forward to it now. Continue reading “Lunch Time Bites: Lords of the Fallen is an action RPG that looks friggin’ awesome”

Wolfenstein: The New Order Review (PS4)

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Wolfenstein: The New Order is a wonderful treat of a game that tells a surprisingly compelling story with excellent character development, wrapped up in an over the top shooter that’s both fun and sometimes brutally challenging. It gives us all the fun features we’ve been missing in games since N64, like dual wielding assault rifles and ridiculous boss battles, while delivering everything we expect out of a AAA title today, such as fantastic visuals, a grade A sound track, and a great tale.

Continue reading “Wolfenstein: The New Order Review (PS4)”

Lunch Time Bites: Relive the original Alien through the eyes of the original cast in Alien Isolation

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I know it’s DLC, but it’s still pretty cool. Continue reading “Lunch Time Bites: Relive the original Alien through the eyes of the original cast in Alien Isolation”

Lunch Time Bites: Platinum Games’ The Legend of Korra gameplay teaser

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The developers behind Bayonetta and Metal Gear Rising: Revengence are bringing The Legend of Korra to a console near you! Continue reading “Lunch Time Bites: Platinum Games’ The Legend of Korra gameplay teaser”

Destiny Alpha Impressions (PS4)

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I’m going to be perfectly honest; I’m not big on MMORPGs. And the idea of merging an FPS and an MMO didn’t appeal to me very much, so my initial interest in Destiny was admittedly very low. But when my alpha code for PS4 showed up in my inbox, I was intrigued enough to give this preview a chance, and I think I’ve been swayed after going into this knowing very little and having no expectations. Continue reading “Destiny Alpha Impressions (PS4)”